Assembly Bill A9080

2013-2014 Legislative Session

Relates to enacting the New York state digital game development and incentive act

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Archive: Last Bill Status - In Assembly Committee


  • Introduced
    • In Committee Assembly
    • In Committee Senate
    • On Floor Calendar Assembly
    • On Floor Calendar Senate
    • Passed Assembly
    • Passed Senate
  • Delivered to Governor
  • Signed By Governor

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2013-A9080 (ACTIVE) - Details

See Senate Version of this Bill:
S6792
Current Committee:
Assembly Economic Development
Law Section:
Economic Development Law
Laws Affected:
Amd §433, Ec Dev L; add §16-w, UDC Act; add §39-c, Tax L
Versions Introduced in 2015-2016 Legislative Session:
A4016, S4054

2013-A9080 (ACTIVE) - Summary

Relates to enacting the New York state digital game development and incentive act to enhance opportunities in the gaming industry through grants and tax incentives.

2013-A9080 (ACTIVE) - Bill Text download pdf

                            
                    S T A T E   O F   N E W   Y O R K
________________________________________________________________________

                                  9080

                          I N  A S S E M B L Y

                             March 13, 2014
                               ___________

Introduced  by M. of A. MORELLE -- read once and referred to the Commit-
  tee on Economic Development

AN ACT to amend the economic  development  law,  the  urban  development
  corporation  act  and the tax law, in relation to establishing the New
  York state digital game development and incentive act

  THE PEOPLE OF THE STATE OF NEW YORK, REPRESENTED IN SENATE AND  ASSEM-
BLY, DO ENACT AS FOLLOWS:

  Section  1.  Legislative intent. The legislature hereby finds that the
educational and entertainment game industry makes up a large and rapidly
growing share of the national  and  world  economy,  outselling  movies,
music,  and  DVDs;  that its diversity includes entertainment and educa-
tional games, triple-A games and apps, large and small companies,  indi-
vidual  entrepreneurs, and a strong higher education academic component;
that it pays high annual average salaries to its employees; and that its
audience is adult and large, with 58 percent of Americans playing  video
games,  45  percent of whom are female players, and that the average age
of a game player is 30 years old and the average age  of  most  frequent
game purchasers is 35 years old.
  The  legislature  further  finds  that New York's game development and
publishing companies are among the foremost in the country and that  its
academic game design institutions are cited as among the country's best,
yet it lags other states in industry jobs, opportunities, and economics,
ranking 4th among states as of 2009 with a contribution of 268.8 million
dollars to the economy, and 5,474 direct and indirect jobs, behind Cali-
fornia, where the industry contributes 2.2 billion dollars to the econo-
my,  Washington  with  a  contribution of 480 million dollars, and Texas
with a contribution of 492 million dollars; that many students leave New
York to seek opportunities for creative work in other states;  and  that
companies are moving employees to areas that make more economic sense to
their bottom lines, despite a stated desire to stay in New York.
  The  legislature  further finds and declares, based in discussions and
interviews  with  game  development  and  publishing  industry  leaders,
academics,  entrepreneurs,  and  students,  that  provisions of existing
economic development programs and incentives can be targeted to increase

 EXPLANATION--Matter in ITALICS (underscored) is new; matter in brackets
                      [ ] is old law to be omitted.
              

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