S T A T E O F N E W Y O R K
________________________________________________________________________
2837
2009-2010 Regular Sessions
I N A S S E M B L Y
January 21, 2009
___________
Introduced by M. of A. KOLB, REILICH, WALKER, BALL, ERRIGO, SPANO --
Multi-Sponsored by -- M. of A. BACALLES, BARCLAY, BURLING, CALHOUN,
CROUCH, GIGLIO, OAKS, RABBITT, TOWNSEND -- read once and referred to
the Committee on Consumer Affairs and Protection
AN ACT to amend the general business law, in relation to prohibiting the
sale or rental of certain video games, which are pornographic or
promote violence or illegal drug use, to minors and requiring warning
labels on such video games
THE PEOPLE OF THE STATE OF NEW YORK, REPRESENTED IN SENATE AND ASSEM-
BLY, DO ENACT AS FOLLOWS:
Section 1. Legislative findings. The legislature hereby finds that the
youth of New York state are entitled to grow-up in a positive setting
and be shielded from graphic violence and offensive depictions now found
in video games. It is a well known fact that children between the ages
of seven and seventeen play video games for an average of eight hours a
week. A subset of video games feature violence, gore, and illegal activ-
ity, which has raised concern among parents, educators, child advocates,
medical professionals, and policy makers. The legislature also finds
that in order to raise a healthy, well adjusted child, parents must be
aware of what their children are doing for fun, specifically what types
of influences are in their lives. Legislation is an appropriate remedy
to aid parents in protecting the physical and emotional health of their
children. The legislature also finds that although the Entertainment
Software Rating Board (ESRB) has a rating system in place, it is an
insufficient warning for parents. Further, the ESRB rating system is a
voluntary system and such board's voluntary participation in such a
system shows that there is a problem such board feels needs to be
addressed. This legislation would ensure that New York's children are
protected and a more specific warning regarding the actual content of
certain video games are in order.
EXPLANATION--Matter in ITALICS (underscored) is new; matter in brackets
[ ] is old law to be omitted.
LBD05051-01-9
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Concern about violent video games is based upon the assumption that
they contribute to aggression and violence among young players. The
legislature finds that scientific evidence shows a cause-effect
relationship between television violence and aggression among children
who watch such violence and aggression. Based upon this research, simi-
lar findings are expected concerning video games. These games are
believed to have an even greater impact because: (1) children like to
imitate the actions of characters such as the characters such children
play as or against in a video game; (2) video games include much repe-
tition and with repetition comes a behavioral rehearsal for violent
activity as violent games are played over and over again; and (3)
rewards increase learning, and video games are based upon a reward
system. The legislature finds that concern about video game violence is
warranted. In an Anderson & Bushman study of 2001 there is a consistent
pattern of results concerning violent video games' effect on children.
It has been shown that exposure to violent video games increases: (1)
physiological arousal; (2) aggressive thoughts; (3) aggressive emotions;
and (4) aggressive actions in those children and youths who play violent
video games. It has also been established that even limited amounts of
sexual violence can desensitize viewers. In a study conducted in 1995,
viewers of films containing sexual violence expressed significantly less
sympathy for domestic violence victims, and rated their injuries less
severe, than did a group not exposed to these films. It is most alarming
to apply the results of this study to violent video games, which are
played over and over again, while a film may be watched only once or
twice. With increased repetition comes an even greater chance of desen-
sitization to violence, especially against women. As children play these
games on a daily basis, it may cause some children to lose touch with
reality. In some cases, it has been reported that children become
addicted to playing these games. In a study of 387 children, twenty
percent of 12-16 year olds were classified as currently addicted to
playing computer-based video games and one in four adolescents had been
addicted at some point in his or her life.
The legislature recognizes the United States supreme court's inclina-
tion to protect first amendment rights; however the state of New York
has a compelling interest to protect the emotional health of the state's
children and assist parents to be the guardians of their children's
well-being. A specific warning label will function as a crucial reminder
to those parents who would otherwise be unaware of the violent content
contained in video games.
Further, the legislature recognizes the fundamental rights of adults
to purchase a video game for themselves or as a custodial adult for
their children, therefore this legislation does not infringe on an
adult's right to make such a purchase. However, the legislature does
recognize that minors are purchasing violent video games with little or
no resistance from retailers, as such this legislation would restrict
the sale of select video games to minors in order to protect them from
an adult rated game with offensive, mature and violent content.
S 2. The general business law is amended by adding a new section 391-q
to read as follows:
S 391-Q. SALE OF CERTAIN VIDEO GAMES TO MINORS PROHIBITED; WARNING
LABELS REQUIRED. 1. NO PERSON, PARTNERSHIP OR CORPORATION SHALL SELL OR
RENT OR OFFER TO SELL OR RENT TO ANY PERSON UNDER THE AGE OF EIGHTEEN
YEARS ANY VIDEO GAME THAT CONTAINS DEPICTIONS DESCRIPTIVE OF, ADVOCATING
OR GLAMORIZING COMMISSION OF A VIOLENT CRIME, SUICIDE, SODOMY, RAPE,
INCEST, BESTIALITY, SADO-MASOCHISM, ANY FORM OF SEXUAL ACTIVITY IN A
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VIOLENT CONTEXT, OR ADVOCATING OR ENCOURAGING MURDER, VIOLENT RACISM,
RELIGIOUS VIOLENCE, MORBID VIOLENCE OR THE ILLEGAL USE OF DRUGS OR ALCO-
HOL.
2. THE MANUFACTURER OF ANY VIDEO GAME AS DESCRIBED IN SUBDIVISION ONE
OF THIS SECTION, SHALL AFFIX TO THE FRONT OF THE OUTSIDE PACKAGING OF
ANY SUCH VIDEO GAME TO BE SOLD IN NEW YORK STATE, AND THE RETAILER OF
ANY VIDEO GAME AS DESCRIBED IN SUBDIVISION ONE OF THIS SECTION SHALL
AFFIX TO THE FRONT OF THE OUTSIDE PACKAGING OF ANY SUCH VIDEO GAME
OFFERED FOR RENTAL OR RESALE, A WARNING LABEL TO READ SUBSTANTIALLY AS
FOLLOWS:
"18+ WARNING, SALE OR RENTAL TO ADULTS ONLY. MAY CONTAIN EXPLICIT
DEPICTIONS DESCRIPTIVE OF OR ADVOCATING ONE OR MORE OF THE FOLLOWING:
COMMISSION OF A VIOLENT CRIME
SUICIDE
SODOMY
RAPE
INCEST
BESTIALITY
VIOLENT RACISM
RELIGIOUS VIOLENCE
SADO-MASOCHISM
SEXUAL ASSAULT
SEXUAL ACTIVITY
MURDER
MORBID VIOLENCE
ILLEGAL USE OF DRUGS OR ALCOHOL
PARENTAL ADVISORY." THIS LABEL SHALL BE AFFIXED TO ANY VIDEO GAME
THAT CONTAINS ANY OF THE ITEMS ENUMERATED ABOVE IN THIS SUBDIVISION,
REGARDLESS OF INDUSTRY RATINGS. THE PACKAGE MUST ALSO CONTAIN ANY RATING
THAT THE MANUFACTURER OR THE ENTERTAINMENT SOFTWARE RATING BOARD HAS
DETERMINED TO BE AFFIXED ON ANY VIDEO GAME. THE LABEL SHALL BE PRINTED
IN BLACK OR RED INK AND SHALL CONTAIN LETTERS OF EIGHT POINT OR LARGER
TYPE, EXCEPT THAT THE WORDS "18+ WARNING" AND "SALE OR RENTAL TO ADULTS
ONLY" SHALL BE PRINTED IN LETTERS OF TEN POINT OR LARGER TYPE. THE LABEL
SHALL NOT READILY BE REMOVABLE FROM THE PACKAGE.
3. EVERY PERSON, PARTNERSHIP OR CORPORATION ENGAGED IN THE RETAIL SALE
OR RENTAL OF VIDEO GAMES SHALL STORE AND DISPLAY SUCH VIDEO GAMES
CONTAINING CONTENTS LISTED IN SUBDIVISION TWO OF THIS SECTION IN A
SEALED AND LOCKED CONTAINER, BEHIND A SERVICE COUNTER IN AN AREA INAC-
CESSIBLE BY THE GENERAL PUBLIC, OR IN ANY OTHER MANNER WHICH RESTRICTS
ACCESS TO SUCH VIDEO GAMES.
4. A VIOLATION OF THE PROVISIONS OF SUBDIVISION ONE OR TWO OF THIS
SECTION SHALL BE A VIOLATION AS DEFINED IN THE PENAL LAW.
5. ANY PERSON, MANUFACTURER, RETAILER, OWNER, PARTNERSHIP, CORPO-
RATION, PROPRIETOR OR MANAGER OF A RETAIL COMMERCIAL ESTABLISHMENT WHO
KNOWINGLY VIOLATES THE PROVISIONS OF THIS SECTION SHALL BE SUBJECT TO A
CIVIL PENALTY NOT TO EXCEED ONE THOUSAND DOLLARS FOR EACH RETAIL UNIT
SOLD OR RENTED.
6. A NON-CUSTODIAL ADULT, EIGHTEEN YEARS OF AGE OR OLDER, WHO BUYS OR
RENTS FOR A MINOR A VIDEO GAME REGULATED BY THIS SECTION SHALL BE
SUBJECT TO A CIVIL PENALTY NOT TO EXCEED ONE THOUSAND DOLLARS FOR EACH
RETAIL UNIT PURCHASED OR RENTED AND SUCH ACT SHALL BE A VIOLATION AS
DEFINED IN THE PENAL LAW.
7. A COURT MAY UPON CONVICTION OF A PERSON FOR VIOLATION OF THIS
SECTION, ORDER THE CONFISCATION OF ANY MATERIALS IN THE DEFENDANT'S
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POSSESSION OR CONTROL WHICH DO NOT BEAR THE LABELING REQUIRED BY THIS
SECTION AND WHICH DOES NOT BEAR THE RATING CLEARLY DISPLAYED.
8. ANY RETAILER, OWNER, PARTNERSHIP OR CORPORATION THAT SELLS OR RENTS
OR OFFERS TO SELL OR RENT ANY VIDEO GAME DESCRIBED IN SUBDIVISION ONE OF
THIS SECTION, SHALL HAVE AVAILABLE FOR EXAMINATION A COPY OF SUCH VIDEO
GAME WHICH CAN BE REVIEWED AT THE PLACE OF SALE OR RENTAL AND SUCH
RETAILER SHOULD SUPPLY THE NECESSARY EQUIPMENT NEEDED TO REVIEW THE
VIDEO GAME, INCLUDING BUT NOT LIMITED TO, A WORKING TELEVISION, THE
NECESSARY GAME SYSTEM AND/OR ANY OTHER EQUIPMENT NEEDED TO REVIEW THE
VIDEO GAME.
9. SALE OR RENTAL OF ANY VIDEO GAME THAT CONTAINS ANY CONTENTS LISTED
IN SUBDIVISION TWO OF THIS SECTION, SHALL BE MADE ONLY TO AN INDIVIDUAL
WHO DEMONSTRATES, THROUGH (A) A VALID DRIVER'S LICENSE OR NON-DRIVER'S
IDENTIFICATION AND ISSUED BY THE COMMISSIONER OF MOTOR VEHICLES, THE
FEDERAL GOVERNMENT, ANY UNITED STATES TERRITORY, COMMONWEALTH OR
POSSESSION, THE DISTRICT OF COLUMBIA, A STATE GOVERNMENT WITHIN THE
UNITED STATES OR A PROVINCIAL GOVERNMENT OF THE DOMINION OF CANADA; OR
(B) A VALID PASSPORT ISSUED BY THE UNITED STATES GOVERNMENT OR ANY OTHER
COUNTRY; OR (C) AN IDENTIFICATION CARD ISSUED BY THE UNITED STATES,
INDICATING THAT THE INDIVIDUAL IS AT LEAST EIGHTEEN YEARS OF AGE. SUCH
IDENTIFICATION NEED NOT BE REQUIRED OF ANY INDIVIDUAL WHO REASONABLY
APPEARS TO BE AT LEAST THIRTY YEARS OF AGE, PROVIDED, HOWEVER, THAT SUCH
APPEARANCE SHALL NOT CONSTITUTE A DEFENSE IN ANY PROCEEDING INVOLVING
SALE OR RENTAL OF ANY VIDEO GAME, TO AN INDIVIDUAL UNDER EIGHTEEN YEARS
OF AGE.
10. IN ANY PROCEEDING PURSUANT TO THIS SECTION, IT SHALL BE AN AFFIR-
MATIVE DEFENSE THAT A PERSON PURCHASING OR RENTING OR ATTEMPTING TO
PURCHASE OR RENT ANY VIDEO GAME DESCRIBED IN SUBDIVISION ONE OF THIS
SECTION PRODUCED A DRIVER'S LICENSE OR A NON-DRIVER IDENTIFICATION CARD
APPARENTLY ISSUED BY A GOVERNMENT ENTITY OR OTHER IDENTIFICATION PURSU-
ANT TO SUBDIVISION NINE OF THIS SECTION, SUCCESSFULLY COMPLETED THE
TRANSACTION, AND THAT THE VIDEO GAME SOLD OR RENTED TO SUCH PERSON WAS
REASONABLE RELIANCE UPON SUCH IDENTIFICATION AND TRANSACTION. IN EVALU-
ATING THE APPLICABILITY OF SUCH AFFIRMATIVE DEFENSE, CONSIDERATION SHALL
BE GIVEN TO ANY WRITTEN POLICY ADOPTED AND IMPLEMENTED BY THE SELLER TO
EFFECTUATE THE PROVISIONS OF THIS SECTION. USE OF ANY METHOD OF AN ELEC-
TRONIC TRANSACTION SCAN SHALL NOT EXCUSE ANY PERSON OPERATING A PLACE OF
BUSINESS WHEREIN VIDEO GAMES ARE SOLD OR RENTED, OR THE AGENT OR EMPLOY-
EE OF SUCH PERSON, FROM THE EXERCISE OF DUE DILIGENCE. NOTWITHSTANDING
THE PROVISIONS OF THIS SUBDIVISION, ANY SUCH AFFIRMATIVE DEFENSE SHALL
NOT BE APPLICABLE IN ANY CIVIL OR CRIMINAL PROCEEDING, OR IN ANY OTHER
FORUM.
11. FOR THE PURPOSES OF THIS SECTION "RATING" MEANS THE STANDARDIZED
DESIGNATION COMMONLY USED TO INFORM PARENTS ABOUT VIDEO GAMES REGARDING
LISTENING AND VIEWING BY THEIR CHILDREN.
S 3. Severability. If any clause, sentence, paragraph, subdivision or
part of this act, or the application thereof to any person or circum-
stance, shall be adjudged by any court of competent jurisdiction to be
invalid or unconstitutional, such judgement shall not affect, impair or
invalidate the remainder thereof, but shall be confined in its operation
to the clause, sentence, paragraph, subdivision or part of this act, or
in its application to the person or circumstance, directly involved in
the controversy in which such judgement shall have been rendered.
S 4. This act shall take effect on the first of November next succeed-
ing the date on which it shall have become a law.