Senate Bill S1416

2019-2020 Legislative Session

Relates to randomized in-game purchases in video games

download bill text pdf

Sponsored By

Archive: Last Bill Status - In Senate Committee Consumer Protection Committee


  • Introduced
    • In Committee Assembly
    • In Committee Senate
    • On Floor Calendar Assembly
    • On Floor Calendar Senate
    • Passed Assembly
    • Passed Senate
  • Delivered to Governor
  • Signed By Governor

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2019-S1416 (ACTIVE) - Details

Current Committee:
Senate Consumer Protection
Law Section:
General Business Law
Laws Affected:
Add §396-kk-1, Gen Bus L
Versions Introduced in 2017-2018 Legislative Session:
S8505

2019-S1416 (ACTIVE) - Summary

Requires chances of randomized in-game purchases in video games to be disclosed; requires labeling of video games with randomized in-game purchases; restricts purchasing of video games with randomized in-game purchases to those eighteen years old or older.

2019-S1416 (ACTIVE) - Sponsor Memo

2019-S1416 (ACTIVE) - Bill Text download pdf

                            
 
                     S T A T E   O F   N E W   Y O R K
 ________________________________________________________________________
 
                                   1416
 
                        2019-2020 Regular Sessions
 
                             I N  S E N A T E
 
                             January 14, 2019
                                ___________
 
 Introduced  by  Sen.  PARKER -- read twice and ordered printed, and when
   printed to be committed to the Committee on Consumer Protection
 
 AN ACT to amend the general business  law,  in  relation  to  randomized
   in-game purchases in video games
 
   THE  PEOPLE OF THE STATE OF NEW YORK, REPRESENTED IN SENATE AND ASSEM-
 BLY, DO ENACT AS FOLLOWS:
 
   Section 1. The general business law is amended by adding a new section
 396-kk-1 to read as follows:
   § 396-KK-1. VIDEO GAMES; RANDOMIZED IN-GAME PURCHASE ITEMS. 1.   DEFI-
 NITIONS. FOR PURPOSES OF THIS SECTION:
   (A)  "VIDEO  GAME"  MEANS  AN INTERACTIVE ELECTRONIC AMUSEMENT DEVICE,
 DISK, CARTRIDGE OR OTHER OBJECT THAT UTILIZES A COMPUTER, MICROPROCESSOR
 OR SIMILAR ELECTRONIC CIRCUITRY AND ITS OWN MONITOR, A TELEVISION SET OR
 A COMPUTER MONITOR, AND SUCH DEVICE OR OBJECT IS  DESIGNED  TO  ALLOW  A
 PERSON TO MANIPULATE THE IMAGES PRESENTED BY SUCH DEVICE OR OBJECT.
   (B)  "VIDEO GAME PUBLISHER" MEANS AN ENTITY THAT PUBLISHES VIDEO GAMES
 THAT HAVE EITHER BEEN CREATED INTERNALLY OR THROUGH A SEPARATE ENTITY.
   (C) "RETAILER" MEANS ANY PERSON OR ENTITY WHO OFFERS VIDEO  GAMES  FOR
 SALE,  INCLUDING  RESALE BY THE PURCHASER, THROUGH ANY MEANS, INCLUDING,
 BUT NOT LIMITED TO, SALES OUTLETS, CATALOGS, OR THE INTERNET.
   2. DISCLOSURE. (A) VIDEO GAME PUBLISHERS THAT DISTRIBUTE  VIDEO  GAMES
 WITHIN  THE  STATE THAT CONTAIN A SYSTEM OF PURCHASING RANDOMIZED REWARD
 OR REWARDS OR A CONSUMABLE VIRTUAL ITEM THAT CAN BE REDEEMED AND DIRECT-
 LY OR INDIRECTLY CONVERTED TO A RANDOMIZED REWARD OR REWARDS SHALL PROM-
 INENTLY DISCLOSE AND PUBLISH TO THE CONSUMER THE  PROBABILITY  RATES  OF
 RECEIVING  EACH  TYPE  OF  RANDOMIZED  REWARD  OR REWARDS AT THE TIME OF
 PURCHASE AND AT THE TIME ANY MECHANISM TO RECEIVE A RANDOMIZED REWARD OR
 REWARDS IS ACTIVATED SO AS TO MEANINGFULLY INFORM THE  CONSUMER'S  DECI-
 SION  PRIOR  TO THE PURCHASE OR ACTIVATION OF ANY MECHANISM TO RECEIVE A
 RANDOMIZED REWARD OR REWARDS.
 
  EXPLANATION--Matter in ITALICS (underscored) is new; matter in brackets
                       [ ] is old law to be omitted.
                                                            LBD01335-01-9
              

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