Assembly Actions -
Lowercase Senate Actions - UPPERCASE |
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---|---|
Jan 08, 2020 |
referred to consumer protection |
Jan 14, 2019 |
referred to consumer protection |
Senate Bill S1416
2019-2020 Legislative Session
Sponsored By
(D, WF) 21st Senate District
Archive: Last Bill Status - In Senate Committee Consumer Protection Committee
- Introduced
-
- In Committee Assembly
- In Committee Senate
-
- On Floor Calendar Assembly
- On Floor Calendar Senate
-
- Passed Assembly
- Passed Senate
- Delivered to Governor
- Signed By Governor
Actions
2019-S1416 (ACTIVE) - Details
- Current Committee:
- Senate Consumer Protection
- Law Section:
- General Business Law
- Laws Affected:
- Add §396-kk-1, Gen Bus L
- Versions Introduced in 2017-2018 Legislative Session:
-
S8505
2019-S1416 (ACTIVE) - Sponsor Memo
BILL NUMBER: S1416 SPONSOR: PARKER TITLE OF BILL: An act to amend the general business law, in relation to randomized in-game purchases in video games PURPOSE: This bill will ensure the disclosure of the probability rates of loot box type rewards to the consumer, create warning labels to make consum- ers aware of the potentially harmful and addictive in-game purchases and gambling-like mechanisms, allow for the auditing of video games by the division of consumer protection and restrict sale to any person under the age of eighteen. SUMMARY OF PROVISIONS: Section 1 of the bill amends the general business law by adding a new section, 396-kk-1, video games; randomized in-game purchase items. Part
2019-S1416 (ACTIVE) - Bill Text download pdf
S T A T E O F N E W Y O R K ________________________________________________________________________ 1416 2019-2020 Regular Sessions I N S E N A T E January 14, 2019 ___________ Introduced by Sen. PARKER -- read twice and ordered printed, and when printed to be committed to the Committee on Consumer Protection AN ACT to amend the general business law, in relation to randomized in-game purchases in video games THE PEOPLE OF THE STATE OF NEW YORK, REPRESENTED IN SENATE AND ASSEM- BLY, DO ENACT AS FOLLOWS: Section 1. The general business law is amended by adding a new section 396-kk-1 to read as follows: § 396-KK-1. VIDEO GAMES; RANDOMIZED IN-GAME PURCHASE ITEMS. 1. DEFI- NITIONS. FOR PURPOSES OF THIS SECTION: (A) "VIDEO GAME" MEANS AN INTERACTIVE ELECTRONIC AMUSEMENT DEVICE, DISK, CARTRIDGE OR OTHER OBJECT THAT UTILIZES A COMPUTER, MICROPROCESSOR OR SIMILAR ELECTRONIC CIRCUITRY AND ITS OWN MONITOR, A TELEVISION SET OR A COMPUTER MONITOR, AND SUCH DEVICE OR OBJECT IS DESIGNED TO ALLOW A PERSON TO MANIPULATE THE IMAGES PRESENTED BY SUCH DEVICE OR OBJECT. (B) "VIDEO GAME PUBLISHER" MEANS AN ENTITY THAT PUBLISHES VIDEO GAMES THAT HAVE EITHER BEEN CREATED INTERNALLY OR THROUGH A SEPARATE ENTITY. (C) "RETAILER" MEANS ANY PERSON OR ENTITY WHO OFFERS VIDEO GAMES FOR SALE, INCLUDING RESALE BY THE PURCHASER, THROUGH ANY MEANS, INCLUDING, BUT NOT LIMITED TO, SALES OUTLETS, CATALOGS, OR THE INTERNET. 2. DISCLOSURE. (A) VIDEO GAME PUBLISHERS THAT DISTRIBUTE VIDEO GAMES WITHIN THE STATE THAT CONTAIN A SYSTEM OF PURCHASING RANDOMIZED REWARD OR REWARDS OR A CONSUMABLE VIRTUAL ITEM THAT CAN BE REDEEMED AND DIRECT- LY OR INDIRECTLY CONVERTED TO A RANDOMIZED REWARD OR REWARDS SHALL PROM- INENTLY DISCLOSE AND PUBLISH TO THE CONSUMER THE PROBABILITY RATES OF RECEIVING EACH TYPE OF RANDOMIZED REWARD OR REWARDS AT THE TIME OF PURCHASE AND AT THE TIME ANY MECHANISM TO RECEIVE A RANDOMIZED REWARD OR REWARDS IS ACTIVATED SO AS TO MEANINGFULLY INFORM THE CONSUMER'S DECI- SION PRIOR TO THE PURCHASE OR ACTIVATION OF ANY MECHANISM TO RECEIVE A RANDOMIZED REWARD OR REWARDS. EXPLANATION--Matter in ITALICS (underscored) is new; matter in brackets [ ] is old law to be omitted. LBD01335-01-9
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