S T A T E O F N E W Y O R K
________________________________________________________________________
7553
2021-2022 Regular Sessions
I N A S S E M B L Y
May 13, 2021
___________
Introduced by M. of A. D. ROSENTHAL -- read once and referred to the
Committee on Economic Development
AN ACT to amend the alcoholic beverage control law, in relation to skill
based amusement games
THE PEOPLE OF THE STATE OF NEW YORK, REPRESENTED IN SENATE AND ASSEM-
BLY, DO ENACT AS FOLLOWS:
Section 1. The alcoholic beverage control law is amended by adding a
new section 132 to read as follows:
§ 132. SKILL BASED AMUSEMENT GAMES. 1. AS USED IN THIS SECTION, "SKILL
BASED AMUSEMENT GAME" MEANS A GAME PLAYED IN EXCHANGE FOR CONSIDERATION
OF CASH, CREDIT OR OTHER THING OF VALUE ON A FIXED, COMMERCIAL ELEC-
TRICAL GAMING DEVICE CONSISTING OF ONE OR MORE PLAYER STATIONS IN WHICH
THE STRATEGY AND SKILL OF THE PLAYER, RATHER THAN ANY INHERENT ELEMENT
OF CHANCE, IS THE PRIMARY FACTOR IN DETERMINING THE OUTCOME, AND FOR
WHICH THE PLAYER MAY BE AWARDED A PRIZE OR OTHER THING OF VALUE FOR A
SUCCESSFUL OUTCOME, AND MEETS THE FOLLOWING CRITERIA:
(A) "SKILL" MEANS THE HUMAN ATTRIBUTES OF A PLAYER SUCH AS KNOWLEDGE,
DEXTERITY, VISUAL COGNITION, LOGIC, MEMORY, REACTION, STRENGTH, AGILITY,
ATHLETICISM, HAND-TO-EYE COORDINATION, NUMERICAL AND/OR LEXICAL ABILITY,
OR ANY OTHER ABILITY OR EXPERTISE RELEVANT TO GAME PLAY.
(B) A SINGLE PLAY ON A SKILL BASED AMUSEMENT GAME SHALL BEGIN WITH
CONSIDERATION AND A PLAYER ACTION AND END WHEN NO FURTHER PROGRESS CAN
BE MADE WITHOUT ADDITIONAL CONSIDERATION.
(C) THE ABILITY OF ANY PLAYER TO SUCCEED AT THE GAME SHALL NOT BE
IMPACTED BY THE NUMBER OR RATIO OF PRIOR WINS TO PRIOR LOSSES OF PLAYERS
PLAYING THE GAME, INCLUDING THROUGH THE USE OF A COMPENSATING ALGORITHM.
(D) NEITHER THE OCCURRENCE OF A CHANCE EVENT THAT CANNOT BE ALTERED BY
A PLAYER'S ACTION NOR THE OUTPUT OF A RANDOM NUMBER GENERATOR SHALL
DETERMINE THE OUTCOME OF A GAME.
EXPLANATION--Matter in ITALICS (underscored) is new; matter in brackets
[ ] is old law to be omitted.
LBD10433-01-1
A. 7553 2
(E) A SKILL BASED AMUSEMENT GAME SHALL HAVE NO AUTOMATIC WINNERS, AND
NO PRIZE SHALL BE AWARDED WITHOUT APPLICATION OF THE PLAYER'S SKILL AND
STRATEGY.
(F) INCREASED GAME PRIZES SHALL REQUIRE A HIGHER LEVEL OF SKILL AND
STRATEGY FROM THE PLAYER.
(G) A SKILL BASED AMUSEMENT GAME SHALL REQUIRE THAT SKILL BE USED
DURING THE MAIN PLAY OF THE GAME AND NOT ONLY AT THE END OF A GAME.
(H) THE PLAYER SHALL HAVE AVAILABLE A MEANS TO WIN MORE THAN THE COST
TO PLAY ON EVERY GAME PLAYED.
(I) THE SKILL REQUIRED TO SUCCEED SHALL NOT BE SO DIFFICULT THAT A
NORMAL, AVERAGE PERSON CANNOT ACHIEVE SUCCESS.
(J) THE PLAYER SHALL HAVE ACCESS TO INFORMATION THAT IDENTIFIES EVERY
POSSIBLE AWARD TYPE AND SUCH INFORMATION SHALL BE ACCESSIBLE AT ALL
TIMES, EXCEPT DURING A GAME IN PROGRESS.
(K) A SKILL BASED AMUSEMENT GAME ON AN ELECTRICAL GAMING DEVICE SHALL
NOT BE A FACSIMILE OF A CASINO TABLE GAME, CARD GAME, BINGO GAME OR
SPINNING REEL GAME.
(L) A USER OF A SKILL BASED AMUSEMENT GAME SHALL BE AT LEAST TWENTY-
ONE YEARS OF AGE.
2. THE AUTHORITY SHALL LICENSE MANUFACTURERS, OPERATORS AND LOCATIONS
OF SKILL BASED AMUSEMENT GAMES PURSUANT TO RULES AND REGULATIONS PROMUL-
GATED BY THE AUTHORITY. FEES FOR SUCH LICENSES SHALL BE FIVE THOUSAND
DOLLARS FOR A MANUFACTURER, FIVE HUNDRED DOLLARS FOR AN OPERATOR, AND
ONE HUNDRED DOLLARS FOR A LOCATION. LOCATIONS SHALL ONLY BE LICENSEES
FOR SALE OF ALCOHOL AT RETAIL ISSUED PURSUANT TO THE PROVISIONS OF THIS
CHAPTER, EXCLUDING RACETRACKS AND CASINOS.
3. EACH MANUFACTURER SHALL PROVIDE ACCESS TO A DATA COLLECTION AND
MANAGEMENT SYSTEM TO THE AUTHORITY WHICH SHALL COLLECT AND REPORT THE
FOLLOWING INFORMATION FROM EACH DEVICE: (A) CASH IN, (B) PAYOUTS, (C)
POINTS PLAYED, (D) POINTS WON, (E) GROSS TERMINAL INCOME, (F) NET TERMI-
NAL REVENUE, (G) THE NUMBER OF PLAYS OF THE GAME, (H) THE AMOUNTS PAID
TO PLAY THE GAME, AND (I) ANY OTHER INFORMATION REQUIRED BY REGULATIONS
OF THE AUTHORITY.
4. THERE IS HEREBY IMPOSED A TAX OF TEN PERCENT OF GROSS DEVICE REVEN-
UE. "GROSS DEVICE REVENUE" MEANS THE TOTAL OF CASH OR CASH EQUIVALENTS
RECEIVED BY A SKILL BASED AMUSEMENT GAME TERMINAL DEVICE MINUS THE TOTAL
OF CASH OR CASH EQUIVALENTS PAID OUT TO PLAYERS AS A RESULT OF PLAYING
SUCH SKILL BASED AMUSEMENT GAME. SUCH TAX SHALL BE CALCULATED AND PAID
TO THE AUTHORITY BY EACH MANUFACTURER ON A MONTHLY BASIS BASED ON THE
GROSS DEVICE REVENUE EARNED DURING THE PRIOR MONTH. TAXES COLLECTED
PURSUANT TO THE PROVISIONS OF THIS SECTION SHALL BE DEPOSITED IN THE
STATE GENERAL FUND.
§ 2. This act shall take effect on the ninetieth day after it shall
have become a law. Effective immediately, the addition, amendment
and/or repeal of any rule or regulation necessary for the implementation
of this act on its effective date are authorized to be made and
completed on or before such effective date.