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Senate Bill S10091

2025-2026 Legislative Session

Enacts the "protecting our kids from gamification of gambling act"

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Current Bill Status - In Senate Committee Internet And Technology Committee

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2025-S10091 (ACTIVE) - Details

See Assembly Version of this Bill:
A10709
Current Committee:
Senate Internet And Technology
Law Section:
General Business Law
Laws Affected:
Add §396-kkk, Gen Bus L

2025-S10091 (ACTIVE) - Summary

Enacts the "protecting our kids from gamification of gambling act"; makes it unlawful for operators of social gaming platforms to provide a service to a minor user that allows online gaming-related gambling.

2025-S10091 (ACTIVE) - Bill Text download pdf

                             
                     S T A T E   O F   N E W   Y O R K
 ________________________________________________________________________
 
                                   10091
 
                             I N  S E N A T E
 
                              April 28, 2026
                                ___________
 
 Introduced  by  Sen.  BROUK  -- read twice and ordered printed, and when
   printed to be committed to the Committee on Internet and Technology
 
 AN ACT to amend the general business law, in relation  to  enacting  the
   "protecting our kids from gamification of gambling act"
 
   THE  PEOPLE OF THE STATE OF NEW YORK, REPRESENTED IN SENATE AND ASSEM-
 BLY, DO ENACT AS FOLLOWS:

   Section 1. Short title. This act shall be known and may  be  cited  as
 the "protecting our kids from gamification of gambling act".
   §  2. The general business law is amended by adding a new section 396-
 kkk to read as follows:
   § 396-KKK. UNLAWFUL ONLINE GAMING-RELATED GAMBLING  FOR  MINORS.    1.
 FOR  THE  PURPOSES  OF  THIS SECTION, THE FOLLOWING TERMS SHALL HAVE THE
 FOLLOWING MEANINGS:
   (A) "ADD-ON TRANSACTION" MEANS A PAYMENT MADE TO  THE  OPERATOR  OF  A
 SOCIAL  GAMING  PLATFORM  OF EITHER MONEY OR AN IN-GAME PROXY FOR MONEY,
 INCLUDING BUT NOT LIMITED TO, VIRTUAL CURRENCY WHICH  CAN  BE  PURCHASED
 WITH MONEY THAT:
   (I) UNLOCKS A FEATURE OF THE PRODUCT; OR
   (II) ENHANCES THE ENTERTAINMENT VALUE OF THE PRODUCT.
   (B) "LOOT BOX" MEANS AN ADD-ON TRANSACTION TO A SOCIAL GAMING PLATFORM
 THAT THROUGH A PROCESS OF TOTAL OR PARTIAL RANDOMIZATION:
   (I) UNLOCKS A FEATURE OF THE PRODUCT;
   (II) ENHANCES THE ENTERTAINMENT VALUE OF THE PRODUCT; OR
   (III)  ALLOWS  THE  USER  TO MAKE ONE OR MORE ADDITIONAL ADD-ON TRANS-
 ACTIONS THAT SUCH USER COULD NOT HAVE  MADE  WITHOUT  MAKING  THE  FIRST
 ADD-ON TRANSACTION AND THE CONTENT OF WHICH IS UNKNOWN TO THE USER UNTIL
 AFTER SUCH USER HAS MADE THE FIRST ADD-ON TRANSACTION.
   (C)  "MINOR"  MEANS  AN  INDIVIDUAL  LESS  THAN  EIGHTEEN YEARS OF AGE
 LOCATED IN THE STATE OF NEW YORK.
   (D) "ONLINE GAMING-RELATED GAMBLING" MEANS ACTIVITIES THAT OCCUR WITH-
 IN VIDEO GAME ENVIRONMENTS OR INVOLVE GAME-RELATED ITEMS  AND  CURRENCY,
 INCLUDING BUT NOT LIMITED TO:
   (I)  EXCHANGING  REAL MONEY FOR RANDOM, CHANCE-BASED REWARDS IN GAMES,
 SUCH AS LOOT BOXES AND OTHER ADD-ON TRANSACTIONS; AND
 
  EXPLANATION--Matter in ITALICS (underscored) is new; matter in brackets
                       [ ] is old law to be omitted.
              

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