Assembly Bill A10075

2017-2018 Legislative Session

Relates to randomized in-game purchases in video games

download bill text pdf

Sponsored By

Archive: Last Bill Status - In Assembly Committee


  • Introduced
    • In Committee Assembly
    • In Committee Senate
    • On Floor Calendar Assembly
    • On Floor Calendar Senate
    • Passed Assembly
    • Passed Senate
  • Delivered to Governor
  • Signed By Governor

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2017-A10075 (ACTIVE) - Details

See Senate Version of this Bill:
S8505
Current Committee:
Assembly Consumer Affairs And Protection
Law Section:
General Business Law
Laws Affected:
Add §396-kk-1, Gen Bus L
Versions Introduced in 2019-2020 Legislative Session:
S1416

2017-A10075 (ACTIVE) - Summary

Requires chances of randomized in-game purchases in video games to be disclosed; requires labeling of video games with randomized in-game purchases; restricts purchasing of video games with randomized in-game purchases to those eighteen years old or older.

2017-A10075 (ACTIVE) - Bill Text download pdf

                            
 
                     S T A T E   O F   N E W   Y O R K
 ________________________________________________________________________
 
                                   10075
 
                           I N  A S S E M B L Y
 
                              March 14, 2018
                                ___________
 
 Introduced  by  M.  of A. DINOWITZ, GALEF, JAFFEE, SEAWRIGHT, DICKENS --
   read once and referred  to  the  Committee  on  Consumer  Affairs  and
   Protection
 
 AN  ACT  to  amend  the  general business law, in relation to randomized
   in-game purchases in video games
 
   THE PEOPLE OF THE STATE OF NEW YORK, REPRESENTED IN SENATE AND  ASSEM-
 BLY, DO ENACT AS FOLLOWS:

   Section 1. The general business law is amended by adding a new section
 396-kk-1 to read as follows:
   §  396-KK-1. VIDEO GAMES; RANDOMIZED IN-GAME PURCHASE ITEMS. 1.  DEFI-
 NITIONS. FOR PURPOSES OF THIS SECTION:
   (A) "VIDEO GAME" MEANS AN  INTERACTIVE  ELECTRONIC  AMUSEMENT  DEVICE,
 DISK, CARTRIDGE OR OTHER OBJECT THAT UTILIZES A COMPUTER, MICROPROCESSOR
 OR SIMILAR ELECTRONIC CIRCUITRY AND ITS OWN MONITOR, A TELEVISION SET OR
 A  COMPUTER  MONITOR,  AND  SUCH DEVICE OR OBJECT IS DESIGNED TO ALLOW A
 PERSON TO MANIPULATE THE IMAGES PRESENTED BY SUCH DEVICE OR OBJECT.
   (B) "VIDEO GAME PUBLISHER" MEANS AN ENTITY THAT PUBLISHES VIDEO  GAMES
 THAT HAVE EITHER BEEN CREATED INTERNALLY OR THROUGH A SEPARATE ENTITY.
   (C)  "RETAILER"  MEANS ANY PERSON OR ENTITY WHO OFFERS VIDEO GAMES FOR
 SALE, INCLUDING RESALE BY THE PURCHASER, THROUGH ANY  MEANS,  INCLUDING,
 BUT NOT LIMITED TO, SALES OUTLETS, CATALOGS, OR THE INTERNET.
   2.  DISCLOSURE.  (A) VIDEO GAME PUBLISHERS THAT DISTRIBUTE VIDEO GAMES
 WITHIN THE STATE THAT CONTAIN A SYSTEM OF PURCHASING  RANDOMIZED  REWARD
 OR REWARDS OR A CONSUMABLE VIRTUAL ITEM THAT CAN BE REDEEMED AND DIRECT-
 LY OR INDIRECTLY CONVERTED TO A RANDOMIZED REWARD OR REWARDS SHALL PROM-
 INENTLY  DISCLOSE  AND  PUBLISH TO THE CONSUMER THE PROBABILITY RATES OF
 RECEIVING EACH TYPE OF RANDOMIZED REWARD  OR  REWARDS  AT  THE  TIME  OF
 PURCHASE AND AT THE TIME ANY MECHANISM TO RECEIVE A RANDOMIZED REWARD OR
 REWARDS  IS  ACTIVATED SO AS TO MEANINGFULLY INFORM THE CONSUMER'S DECI-
 SION PRIOR TO THE PURCHASE OR ACTIVATION OF ANY MECHANISM TO  RECEIVE  A
 RANDOMIZED REWARD OR REWARDS.
   (B)  VIDEO GAMES DISTRIBUTED WITHIN THE STATE THAT CONTAIN A SYSTEM OF
 PURCHASING RANDOMIZED REWARD OR REWARDS OR  A  CONSUMABLE  VIRTUAL  ITEM
 
  EXPLANATION--Matter in ITALICS (underscored) is new; matter in brackets
                       [ ] is old law to be omitted.
              

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