Assembly Bill A5507

2017-2018 Legislative Session

Relates to augmented reality games

download bill text pdf

Sponsored By

Archive: Last Bill Status - In Assembly Committee


  • Introduced
    • In Committee Assembly
    • In Committee Senate
    • On Floor Calendar Assembly
    • On Floor Calendar Senate
    • Passed Assembly
    • Passed Senate
  • Delivered to Governor
  • Signed By Governor

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2017-A5507 (ACTIVE) - Details

See Senate Version of this Bill:
S2651
Current Committee:
Assembly Consumer Affairs And Protection
Law Section:
General Business Law
Laws Affected:
Add §391-u, Gen Bus L
Versions Introduced in Other Legislative Sessions:
2015-2016: S8173
2019-2020: S1982

2017-A5507 (ACTIVE) - Summary

Prohibits an augmented reality game developer from developing any augmented reality game that causes or allows any in-game objective to be located at, or accessible within a one hundred foot radius of the digital location corresponding with the recorded place of residence of a sex offender as defined in Article 6-C of the correction law; defines "augmented reality game" to be a digital application or game, typically accessed on mobile devices, including but not limited to: smartphones; tablets; or augmented reality glasses

2017-A5507 (ACTIVE) - Bill Text download pdf

                            
 
                     S T A T E   O F   N E W   Y O R K
 ________________________________________________________________________
 
                                   5507
 
                        2017-2018 Regular Sessions
 
                           I N  A S S E M B L Y
 
                             February 9, 2017
                                ___________
 
 Introduced  by  M.  of  A.  ZEBROWSKI  --  read once and referred to the
   Committee on Consumer Affairs and Protection
 
 AN ACT to amend the general business law, in relation to augmented real-
   ity games
 
   THE PEOPLE OF THE STATE OF NEW YORK, REPRESENTED IN SENATE AND  ASSEM-
 BLY, DO ENACT AS FOLLOWS:

   Section 1. The general business law is amended by adding a new section
 391-u to read as follows:
   §  391-U. AUGMENTED REALITY GAME. 1. FOR THE PURPOSES OF THIS SECTION,
 THE FOLLOWING TERMS SHALL HAVE THE FOLLOWING MEANINGS:
   (A) "AUGMENTED REALITY GAME" SHALL BE A DIGITAL APPLICATION  OR  GAME,
 TYPICALLY  ACCESSED  ON  MOBILE  DEVICES,  INCLUDING BUT NOT LIMITED TO:
 SMARTPHONES; TABLETS; OR AUGMENTED REALITY GLASSES; WHICH  CAUSES  USERS
 TO  PHYSICALLY MOVE TO AND/OR PERSONALLY INTERACT WITH LOCATIONS OUTSIDE
 THE USER'S PLACE OF RESIDENCE FOR THE  PURPOSE  OF  ACHIEVING  GOALS  OR
 MOVING FROM PLACE TO PLACE WITHIN THE GAME.
   (B)  "IN-GAME  OBJECTIVE"  SHALL  BE  ANY ELEMENT OF THE GAME WHICH IS
 ACCESSIBLE AT A SPECIFIC DIGITAL LOCATION OR MULTIPLE DIGITAL LOCATIONS.
   (C) "DIGITAL LOCATION" SHALL BE THE IN-GAME LOCATION  ANALOGUE  TO  AN
 EXISTING  PHYSICAL ADDRESS IN THE REAL WORLD, MAPPED BY MEANS OF DIGITAL
 INFORMATION  PROCESSED  WITHIN  THE  GAME  THAT  CORRESPONDS  TO  ACTUAL
 ADDRESSES AND/OR GPS COORDINATES.
   (D)  "AUGMENTED  REALITY  GAME DEVELOPER" SHALL MEAN ANY INDIVIDUAL OR
 BUSINESS ENTITY WHICH HAS DEVELOPED AND OWNS THE RIGHTS TO AN  AUGMENTED
 REALITY  GAME.    IN  THE  EVENT  THAT A DEVELOPER SELLS THE CONTROLLING
 INTELLECTUAL PROPERTY RIGHTS TO ANOTHER ENTITY AND NO  LONGER  MAINTAINS
 CONTROL  OF  THE  DEVELOPMENT  OF  THE  AUGMENTED  REALITY GAME, THE NEW
 CONTROLLING ENTITY SHALL BE CONSIDERED THE DEVELOPER.
   2. NO AUGMENTED REALITY  GAME  DEVELOPER  SHALL  CAUSE  OR  ALLOW  ANY
 IN-GAME  OBJECTIVE  TO BE LOCATED AT, OR ACCESSIBLE WITHIN A ONE HUNDRED
 FOOT RADIUS OF THE DIGITAL  LOCATION  CORRESPONDING  WITH  THE  REPORTED
 
  EXPLANATION--Matter in ITALICS (underscored) is new; matter in brackets
                       [ ] is old law to be omitted.
              

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