Assembly Actions - Lowercase Senate Actions - UPPERCASE |
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Jan 03, 2018 | referred to consumer affairs and protection |
Feb 09, 2017 | referred to consumer affairs and protection |
Archive: Last Bill Status - In Assembly Committee
- Introduced
- In Committee
- On Floor Calendar
- Passed Senate
- Passed Assembly
- Delivered to Governor
- Signed/Vetoed by Governor
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A5507 (ACTIVE) - Details
A5507 (ACTIVE) - Summary
Prohibits an augmented reality game developer from developing any augmented reality game that causes or allows any in-game objective to be located at, or accessible within a one hundred foot radius of the digital location corresponding with the recorded place of residence of a sex offender as defined in Article 6-C of the correction law; defines "augmented reality game" to be a digital application or game, typically accessed on mobile devices, including but not limited to: smartphones; tablets; or augmented reality glasses(view more)
A5507 (ACTIVE) - Bill Text download pdf
S T A T E O F N E W Y O R K ________________________________________________________________________ 5507 2017-2018 Regular Sessions I N A S S E M B L Y February 9, 2017 ___________ Introduced by M. of A. ZEBROWSKI -- read once and referred to the Committee on Consumer Affairs and Protection AN ACT to amend the general business law, in relation to augmented real- ity games THE PEOPLE OF THE STATE OF NEW YORK, REPRESENTED IN SENATE AND ASSEM- BLY, DO ENACT AS FOLLOWS: Section 1. The general business law is amended by adding a new section 391-u to read as follows: § 391-U. AUGMENTED REALITY GAME. 1. FOR THE PURPOSES OF THIS SECTION, THE FOLLOWING TERMS SHALL HAVE THE FOLLOWING MEANINGS: (A) "AUGMENTED REALITY GAME" SHALL BE A DIGITAL APPLICATION OR GAME, TYPICALLY ACCESSED ON MOBILE DEVICES, INCLUDING BUT NOT LIMITED TO: SMARTPHONES; TABLETS; OR AUGMENTED REALITY GLASSES; WHICH CAUSES USERS TO PHYSICALLY MOVE TO AND/OR PERSONALLY INTERACT WITH LOCATIONS OUTSIDE THE USER'S PLACE OF RESIDENCE FOR THE PURPOSE OF ACHIEVING GOALS OR MOVING FROM PLACE TO PLACE WITHIN THE GAME. (B) "IN-GAME OBJECTIVE" SHALL BE ANY ELEMENT OF THE GAME WHICH IS ACCESSIBLE AT A SPECIFIC DIGITAL LOCATION OR MULTIPLE DIGITAL LOCATIONS. (C) "DIGITAL LOCATION" SHALL BE THE IN-GAME LOCATION ANALOGUE TO AN EXISTING PHYSICAL ADDRESS IN THE REAL WORLD, MAPPED BY MEANS OF DIGITAL INFORMATION PROCESSED WITHIN THE GAME THAT CORRESPONDS TO ACTUAL ADDRESSES AND/OR GPS COORDINATES. (D) "AUGMENTED REALITY GAME DEVELOPER" SHALL MEAN ANY INDIVIDUAL OR BUSINESS ENTITY WHICH HAS DEVELOPED AND OWNS THE RIGHTS TO AN AUGMENTED REALITY GAME. IN THE EVENT THAT A DEVELOPER SELLS THE CONTROLLING INTELLECTUAL PROPERTY RIGHTS TO ANOTHER ENTITY AND NO LONGER MAINTAINS CONTROL OF THE DEVELOPMENT OF THE AUGMENTED REALITY GAME, THE NEW CONTROLLING ENTITY SHALL BE CONSIDERED THE DEVELOPER. 2. NO AUGMENTED REALITY GAME DEVELOPER SHALL CAUSE OR ALLOW ANY IN-GAME OBJECTIVE TO BE LOCATED AT, OR ACCESSIBLE WITHIN A ONE HUNDRED FOOT RADIUS OF THE DIGITAL LOCATION CORRESPONDING WITH THE REPORTED EXPLANATION--Matter in ITALICS (underscored) is new; matter in brackets [ ] is old law to be omitted.