senate Bill S2651

2017-2018 Legislative Session

Relates to augmented reality games

download bill text pdf

Sponsored By

Archive: Last Bill Status - Passed Senate


  • Introduced
  • In Committee
  • On Floor Calendar
    • Passed Senate
    • Passed Assembly
  • Delivered to Governor
  • Signed/Vetoed by Governor

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Actions

view actions (14)
Assembly Actions - Lowercase
Senate Actions - UPPERCASE
Jun 20, 2018 referred to consumer affairs and protection
delivered to assembly
passed senate
ordered to third reading cal.2034
committee discharged and committed to rules
Jan 03, 2018 referred to consumer protection
returned to senate
died in assembly
Jan 30, 2017 referred to consumer affairs and protection
delivered to assembly
passed senate
Jan 23, 2017 ordered to third reading cal.57
committee discharged and committed to rules
Jan 17, 2017 referred to consumer protection

Votes

view votes

Jun 20, 2018 - Rules committee Vote

S2651
22
0
committee
22
Aye
0
Nay
2
Aye with Reservations
0
Absent
1
Excused
0
Abstained
show Rules committee vote details

Jan 23, 2017 - Rules committee Vote

S2651
21
0
committee
21
Aye
0
Nay
3
Aye with Reservations
0
Absent
1
Excused
0
Abstained
show Rules committee vote details

Co-Sponsors

S2651 (ACTIVE) - Details

See Assembly Version of this Bill:
A5507
Law Section:
General Business Law
Laws Affected:
Add §391-u, Gen Bus L
Versions Introduced in Other Legislative Sessions:
2015-2016: S8173
2019-2020: S1982

S2651 (ACTIVE) - Summary

Prohibits an augmented reality game developer from developing any augmented reality game that causes or allows any in-game objective to be located at, or accessible within a one hundred foot radius of the digital location corresponding with the recorded place of residence of a sex offender as defined in Article 6-C of the correction law; defines "augmented reality game" to be a digital application or game, typically accessed on mobile devices, including but not limited to: smartphones; tablets; or augmented reality glasses (view more) which causes users to physically move to and/or personally interact with locations outside the user's place of residence for the purpose of achieving goals or moving from place to place within the game; authorizes attorney general enforcement.

S2651 (ACTIVE) - Sponsor Memo

S2651 (ACTIVE) - Bill Text download pdf


                    S T A T E   O F   N E W   Y O R K
________________________________________________________________________

                                  2651

                       2017-2018 Regular Sessions

                            I N  S E N A T E

                            January 17, 2017
                               ___________

Introduced  by  Sens.  KLEIN,  AVELLA, CARLUCCI, SAVINO, VALESKY -- read
  twice and ordered printed, and when printed to  be  committed  to  the
  Committee on Consumer Protection

AN ACT to amend the general business law, in relation to augmented real-
  ity games

  THE  PEOPLE OF THE STATE OF NEW YORK, REPRESENTED IN SENATE AND ASSEM-
BLY, DO ENACT AS FOLLOWS:

  Section 1. The general business law is amended by adding a new section
391-u to read as follows:
  § 391-U. AUGMENTED REALITY GAME. 1. FOR THE PURPOSES OF THIS  SECTION,
THE FOLLOWING TERMS SHALL HAVE THE FOLLOWING MEANINGS:
  (A)  "AUGMENTED  REALITY GAME" SHALL BE A DIGITAL APPLICATION OR GAME,
TYPICALLY ACCESSED ON MOBILE DEVICES,  INCLUDING  BUT  NOT  LIMITED  TO:
SMARTPHONES;  TABLETS;  OR AUGMENTED REALITY GLASSES; WHICH CAUSES USERS
TO PHYSICALLY MOVE TO AND/OR PERSONALLY INTERACT WITH LOCATIONS  OUTSIDE
THE  USER'S  PLACE  OF  RESIDENCE  FOR THE PURPOSE OF ACHIEVING GOALS OR
MOVING FROM PLACE TO PLACE WITHIN THE GAME.
  (B) "IN-GAME OBJECTIVE" SHALL BE ANY ELEMENT  OF  THE  GAME  WHICH  IS
ACCESSIBLE AT A SPECIFIC DIGITAL LOCATION OR MULTIPLE DIGITAL LOCATIONS.
  (C)  "DIGITAL  LOCATION"  SHALL BE THE IN-GAME LOCATION ANALOGUE TO AN
EXISTING PHYSICAL ADDRESS IN THE REAL WORLD, MAPPED BY MEANS OF  DIGITAL
INFORMATION  PROCESSED  WITHIN  THE  GAME  THAT  CORRESPONDS  TO  ACTUAL
ADDRESSES AND/OR GPS COORDINATES.
  (D) "AUGMENTED REALITY GAME DEVELOPER" SHALL MEAN  ANY  INDIVIDUAL  OR
BUSINESS  ENTITY WHICH HAS DEVELOPED AND OWNS THE RIGHTS TO AN AUGMENTED
REALITY GAME.   IN THE EVENT THAT  A  DEVELOPER  SELLS  THE  CONTROLLING
INTELLECTUAL  PROPERTY  RIGHTS TO ANOTHER ENTITY AND NO LONGER MAINTAINS
CONTROL OF THE DEVELOPMENT  OF  THE  AUGMENTED  REALITY  GAME,  THE  NEW
CONTROLLING ENTITY SHALL BE CONSIDERED THE DEVELOPER.
  2.  NO  AUGMENTED  REALITY  GAME  DEVELOPER  SHALL  CAUSE OR ALLOW ANY
IN-GAME OBJECTIVE TO BE LOCATED AT, OR ACCESSIBLE WITHIN A  ONE  HUNDRED

 EXPLANATION--Matter in ITALICS (underscored) is new; matter in brackets
                      [ ] is old law to be omitted.

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